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Old March 18th, 2007, 01:31 PM
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DrPraetorious DrPraetorious is offline
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Default Re: new map generator

Okay, here are the additional scripting commands I want:

I want three or four more "terrain types" named custom1 through custom4. They can have a default tchance of 0.

tchance ter #
Alters the chance that a given terrain is seeded.

tmask ter <bitmask>
Alters the bitmask associated with a given terrain. Should work for mountain and ocean as well.

terfeature ter <site #>
Anytime this terrain is assigned to a province, the site is also placed in that province.

obias ter <value>
I don't know how you're going to be placing wastes-far-from-ocean, but whatever value is used for that bias should be adjustable on a per-terrain basis.

Combined, these will enable me to do deserts (waste + desert site, usually not coastal), tundras (waste + tundra site, can be coastal) and jungles (forest + swamp + jungle site, often coastal.)

Thanks! The last map is working quite nicely.
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