Re: Current projects
Arga Dis, The Blood Oath (MA)
Story: A society which venerates war and bloodshed. Their city nation watched over the imprisoned Gilgans, blood giants of great powr who had defied the Pantokrator. The Argan love of battle stems from a belief in an afterlife which rewards great warriors with sensual bliss; nonstop orgies of the palate and the loins. Following a terrible series of defeats, their city faced destruction and in their darkest hour they turned to the Gilgans. They were offered a pact; swear a blood oath of allegiance to the Gilgans, free them and provide slaves to satisfy their hunger and in return the Argans would receive a gift which would save their city. The nobles agreed, Arga must not fall. The 'gift' was a glimpse of the afterlife for all who swore it - not a place of bliss, but a terrible abyss of conflict and neverending struggle ruled by those who could boast of killing the most, of feasting on flesh and blood. Those oathsworn Argans turned to their foes as changed men and fought like devils, consuming the fallen, killing their own kind too cowardly to join them in battle and bathing in the blood of their enemies. Arga was saved, at a price. It is now a brutal nation of war where glory and strength is all important and the common populace are mere slaves,.. even food for the Gilgans. Warriors swear a new form of the old oath, less favourable to the Gilgans. Some descendents of the original tragic oathsworn survive, though they lead the life of cursed untouchables.
Strengths:
Truly elite infantry
Powerful, frightening cavalry
Great morale
Haimgrot blood hunter
Commanders quite thuggable
Powerful Gilgan commander
Many troops fight on after lethal damage
Red Achillans
Weaknesses:
Weak priests
Shoddy PD below 20
No preaching
Generally expensive, outnumbered
Top troops aren't sacred
Scary Gilgan gluttony
No magical variety
Missile troops are for cowards
Troops:
Note: All sworn and oath units fight on after death in a temporary 'mortally wounded state' with berserk.
Helgrot (cheap, awful slave chaff with javs)
Argan Hoplite (upgraded basic hoplite)
Argan Mymidon (identical to hoplite with different equipment)
Sworn Brother (Available in hoplite and myrmidon flavours)
Sworn Orphan (double punchdaggers berserker)
Sworn Companion (ride nasty man eating mares which cause fear)
Oath Brother (myrmidon flavour only. Argan stats, but sacred, fight on after death, lower morale.)
Red Achillan (Super elite and very costly. 80 gold each maybe. They have very high natural protection, making them very hard to kill.)
Commanders:
Argan Captain (80ldr - solid warrior)
Sworn Champion (80ldr - excellent warrior)
Oath Father (40ldr, B2 H1, sacred - solid warrior)
Haimgrot (noleader, B1 dousebonus 2)
Original (120ldr, sacred - superb warrior)
Gilgan (B3, BFED random 50% 50%, giant, glutton, berserker, very expensive)
Thoughts? I've actually made quite a few Jomon Broken swords units now. I like my dog samurai :]
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