Re: new map generator
Well, right now, if a province contains a lot of forest, it's bitmask gets bitwise-or 96.
Well, suppose you don't want forests - you want magic-site-richness. Or smallness. Or waste+swamp.
You could go
#tmask forest 96
And anything that the mapgen assigns as "forest" would now be swamp+waste (mask 96) instead of forest (mask 128.)
There are any number of reasons why you might want to swap out the existing terrain types for other combinations; I'm working under the assumption that this would be easy to code - if not, don't worry about it.
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