View Single Post
  #140  
Old March 19th, 2007, 09:56 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: new map generator

Well, right now, if a province contains a lot of forest, it's bitmask gets bitwise-or 96.

Well, suppose you don't want forests - you want magic-site-richness. Or smallness. Or waste+swamp.

You could go
#tmask forest 96

And anything that the mapgen assigns as "forest" would now be swamp+waste (mask 96) instead of forest (mask 128.)

There are any number of reasons why you might want to swap out the existing terrain types for other combinations; I'm working under the assumption that this would be easy to code - if not, don't worry about it.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote