quote:
Originally posted by Q:
I don't think making the emissive armor big would help. SJ is right it would be unbalancing if you push the resistence too high. This is a very old problem I already had in SE III.
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The only balance in SEIII was that you could only put 10% of your ship's mass in the "armor" section (i.e., the part that actually got hit first). You could add armor components into the external & internal sections, but there was no guarantee they'd get hit first.
If we could enforce something similar in SE4, we might be able to balance emissive armor properly...