Simple cause, maybe not so simple solution. (Well, it won't be hard, but it may take you a while.

)
Here's the problem:
quote:
Trait Type := Tech Area
Value 1 := 3
You have this entry in each of your new racial traits. This Value 1 has to be a unique number for each racial trait. The stock ones with the game are 1 through 5 (3 is psychic). You need to make 8472 = 6, borg = 7, etc. Then in your techarea file you use Tech Area : # for each of the race specific techs. The components file may be alright, because it calls for the name of the tech area in the tech area file instead of the tech area #.
Geoschmo