Quote:
Dimitry said:
The talk is about appropriate degrading - at some moment smoke can be able to block the laser.
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You have no idea if that is applicable either currently, 10 years ago, 20 years ago or 30 years ago. It's just a guess based on a couple of sources, one being an old game, that this might be an issue but nothing as to how this affects combat because as there appears to be no documentation about this being an issue in real battle conditions.
What you are asking for is a degradation of laser range finding performance based on vague data without any real idea when to draw the line between "older" and "newer" laser targeting systems OR if this effects one nations lasers more or less than any other nations lasers or how this actually affects units in combat conditions and *if* it does how much smoke is required to affect the lasers performance. You are asking for up to a 60% degradation based on your guess of what you suspect it should be based on assumptions and scanty information.
Currently we block the RF when the smoke becomes too dense for the TI system to see through it to the target and that is all based on randoms as to how "thick" the game reads each "smoke cloud" to be and that changes from turn to turn. If a target can be seen with TI then it can be lased and shot at and until some REAL data pops up detailing how smoke affects laser RF's any further discussion is pointless as it is all conjecture. Even IF hard data can be found on this and can be applied it would have to be applied equally for all nations and that is a very serious amount of coding for something that is only hinted at being an issue in written evidence.
Don