Re: newby\'s guide to ship and fleet strategy
Ship Size:
I stay 2 hull sizes behind the AI. Experience has shown me 3 Frigates will out fight 2 AI Light Crusiers in Tactical Combat. When not needed in a fleet, they make good blockade ships and scouts.
I’ll do the cost analysis tonight. There may be diminishing returns depending on your play style.
Cargo Ships:
If the AI focuses on the largest hull, then one strategy may be to create cargo ships with as many containers as possible to draw fire. When available add ECM, Shields, Armor, and Point Defense Cannons should be added.
I have not tried this. It may be necessary to build it on a Non Cargo Ship hull if the AI is programmed to go after transports Last. The other advantage of this would be having the transports available as troop ships, fighter transports, and population mover when not used as a decoy. Still, I would not want to be the crew of that ship. < bemused grin >
[ 04 February 2002: Message edited by: Gryphin ]
|