A warning about quickhost games (since this game is quickhost):
If you choose to complete a turn offline, make sure it is finished before you connect to the server.
From
http://www.quartertothree.com/game-t...d.php?p=776183
Quote:
The only danger in doing a turn offline is that if you save it, even if you aren't done, the game saves a valid .2h file for that turn. If the game is set to quickhost, and you are the last player to submit a turn, and you connect with your partially completed turn, the game will see valid moves for all nations and will auto-host. So don't connect to a game with a move made offline unless you are prepared to have it be the move you submit. Unless the game isn't set to auto-host when all moves have been submitted, in which case you are safe.
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bemura.dyndns.org should always be running, so it's probably safest just to do all your turns connected.