Re: Question for Luck Experts
That was certainly true in Dominions 2. Many of the more extreme events had a scale requirement - so the largest barbarian hordes *required* turmoil.
I have noticed that -
death/misfortune seems to get more plagues,
growth/luck seems to get more pop growth events,
productivity/luck seems to get more free improvements (temples, forts, defense rating, resource production, etc.).
I'm not sure if it's just that some events require scales (as seemed to be the case in dom 2) or if your other scales bias which events you get. It requires more testing.
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