Re: newby\'s guide to ship and fleet strategy
GUTB, good design but are you missing the point on this? even my inexperience at this game shows that there is no right or wrong method of ship design.
Your design will work fine against the AI but apologies if I say it doesn't take rocket science to design a mean close assault vessel or something the AI finds hard to handle.
You will have problems against human players with this design. Sure, your ships will be unpleasant in a furball but I can already think of quite a few ways I would give any fleet of these ships a nasty surprise
I am playing a hot seat game against my friend Khanuk. He developed and built a very similar design of gunboat based on an escort hull. True, the first few battles were horrible from my point of view as 40 or 50 of these gunboats bLasted my fleets apart but then, massed fighter strikes, long range weapons fire, mines, swamping attacks, hit and run attacks, APB armed and heavily armoured battlecruisers etc blew him away and then some
the point of this game is that no design is perfect and nearly everything has a counter. Think of it as a game of scissors, paper, stone
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Ook ook ook ook OOK
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