Re: Conceptual Balance Mod (and readme file) 1.00
It's a very good summary, I don't quite agree with some of the explanations, but a slightly edited version will be in the next release for sure.
On heavy cavalry, I agree they were good base game, but they were very uneconomical to mass. So naturally the indies that have them are tough, but as far as the player recruiting them it was rarely if ever viable. Mostly because of the huge barding costs with no in-game effect.
I agree that Marignon basically only needs one kind of melee troop to go with crossbows, but I disagree that the royal guard is the obvious choice. One problem with heavy cavalry is that it tends to be significantly more vulnerable to battle magic than infantry because of the high gold density on a square, and easier to hit with single effect spells. In any case, it's certainly an improvement over base game where you pretty much only needed crossbows. That said, it's quite possible they need some price tweaking, but so far I haven't seen an eruption of heavy cavalry armies in CB games.
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