Re: new map generator
just wanted to give you all a quick update
one of the major hurdles for the next release has been leaped: generating a wrapping mesh, which i've attached a sample of. the image is a mesh tiled with itself in four colors so that the mesh boundaries are visible.
my intent with this new algorithm is to generate a large amount of regions (which will be the dual of this kind of triangulation) and then assign to each region terrain types, rather than using a heightmap.
the generation method is being radically changed to allow for much greater control of what is generated (see a couple of post up). it also means a heinous speed increase.
i'll keep you posted as things move along
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