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Old March 29th, 2007, 08:00 AM
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Amhazair Amhazair is offline
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Default Re: The Great War

Pffft...

Only four turns of war, and I'm already effectively beaten by a very well executed and coordinated Ermor assault. The combination of massive undead armies, many (many!) Tartarians, half of them able to teleport through one means or another, and massive use of ghost riders has pummeled me to my knees.

Apart from plain and simply being stronger than I was (which was the case), the main cause of this fast collapse was that Calmon was apperently perfectly ready for the war, and I wasn't. I needed about a turn or two (without enemy interruption, which I obviously didn't get) to get everything in place to start a war as I'd have wanted to start it.

You could argue (and you wouldn't be wrong) that it was not very smart to cast a powerful spell like the Arcane Nexus when I wasn't totally ready for a war. I did however have a NAP with Ermor lasting until turn 70, and after having read this http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1 thread some time ago, I was under the impression that even the casting of such a powerful global would not be considered enough cause to break it. Don't get me wrong, I don't blame Calmon in any way - comming from a (board)gaming background where a rare, carefully planned and game-winning betrayal was much admired I was quite worried about being tied hand and foot by "the way things were done here" unable to react if a player I had a deal with did something potentially game winning. I'm quite glad that this at least seems to be considered just cause to attack the offender. - but that thread had me convinced that I was free to do what I wanted untill turn 70, and I was aiming for a war at that point, and not earlier. (with Ermor at least, I was less worried about some other nations )

Having said all that: anyone who's still planning of doing something in this game better to it soon, while Ermor is still occupied with me (I still do have some forces left), because soon he'll be able to turn his full attention elsewhere. And trust me, his attention hurts a lot.

P.S. I did have some smaller successes spread around the heavy blows I kept receiving. Honorable mention for fondest memory for a battle in this game goes to an attempt to break the siege of my castle in Veldorn. Most of the reinforcements I planned to arrive for that battle were stopped by teleporting (or cloud trapezing, or gatestoning, or otherwise jumping about) nasties, so in the end I only had about 50 regular troops with massive mage support to face a roughly 1000-men (3/4 undead) army. The result was a totally destroyed opposition, with only 1 master smith and 2 heavy infantries dead. (and 2 charmed legionnaires to replace them with ) Even though it wasn't a terribly important win (there was nothing particularly valuable in the opposing army), I still thought it amazing fun.


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