Re: Conceptual Balance Mod (and readme file) 1.00
The Royal Guard Cav seems balanced to me now, but the marignon infantry seems now a bit too weak, mainly because of the high resourcecosts.
I think it would be fair to reduce their resourcecosts 20-30% too.
Then you would get 2 infantry or 1 royal guard.
Would seem fair, the 2 infantry would be slightly cheaper regarding gold costs and overall also be slightly more powerful compared to the royal guard probably, but have the mobility disadvantage.
Because i only share QMs opinion about battlemagic in the last post to some degree. My reason for that is that the Royal Guards have 23 AP, the infantries only 9-10.
So they are exposed to enemy artillery spells before they can do damage for a shorter while, usually only 1 turn before they engage in melee with the enemy troops.
Then the enemy troops might also get hit hurt by friendly fire battlemagic.
And if they survive they are fast enough to kill some mages if the enemy army routs whereas the infantry is too slow so they only rarely kill fleeing mages.
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