Re: Russian OOB - Scouts special forces - structur
There are ALREADY "scouts special forces." in the OOB.
There is a "Spetsnaz Group" in the OOB that fullfils this function along with a number Recce, scout and para-scout formations . The Spetsnaz units are right now classed a combination of Para and commando unit classes and I will change them all to be one of the "commando" classes. However, I do not see any advantage to building companies. Also,if you look at how the game uses units and what you wrote for unit composition you'll see they don't really fit very well. In your first example a "A scout platoon" is made up of 1+6+6+5+8 = 26 men. We don't make the officer a separate unit and we don't include communications units in the game so what you end up with are three 6 man scout sections in a platoon and three platoons in a company with an 8 man squad in the lead with much the same thing in the airborne scout sections.If you look at the existing Spetsnaz group and include the communications team in with the fighing units you have four sections of 8 men = 32 men. I suppose if I cut one man from those units it would cut that back to 27 which is "close enough" to your scout teams but the point is they are already there. If you want a "Spetsnaz" scout "company" buy three "Spetsnaz Group"s and you'll have your "Scout company of a commandoes-assault brigade"
As well, all scout and special forces formations alredy have moral and experience modifiers which make them more capable units than "normal" The "Spetsnaz Group" has +15 experience and a +20 moral modifiers
Don
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