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Atrocities said:
I just found out something very interesting. It seems the people who manage the game also play the game and are some of the highest ranking players in the game. And most of them are founding members, if not leaders, of most of the major alliances. And they are the ones who take the game into world war when donations start to fall off. It seems that people become complacent in their cyberspace gaming and need an occasional push. So they manufacture a war where a lot of players loose everything they have invested into the game. When the war is over those hard core players shell out $20.00 a pop and get other players to do the same in trade deals so that they can reconstruct their nations.
It is really quite a brilliant little scheme the owners of cybernation have going. And of course, they don't have to work at rebuilding their nations, they simply edit the data files and PRESTO they are back to full strength.
Ya, sounds like a really fun game to be a part of, that is if you enjoy being conned and manipulated.
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Hmm, sounds a lot like
real life doesn't it?
I've been contemplating just quitting for some time now. It's an interesting concept, but really, what can you do with this game but build up a nation, go to war, rebuild, etc. It's not got any detailed features. It's really a war simulator at a social level. At least 4X games give you some details to manage.