Re: Problem: Hung battle and question
I haven't seen a noticeable drop in speed from the vanilla game. Most of the mods (not sure about standards, or mytheology) are relatively small.
It just seems that as the game goes on and more magic is utilized the turns take longer, sometimes actually stopping for a sec on each round 1, round 2, etc.
Running a year old dual core 3800+ with 2gb of ram and a 7800 GTX.
Mostly wondering what actually happens behind the scenes - does the game actually run the battles a la the replay vids, or does it just run statistical simulations a la just numbers? If it runs the replays.. would dropping graphics help? Or someway to reduce feedback?
Me to, how do I get to the debug logs?
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