Re: Balancing the blesses
The Fire Bless is nice(and imho best) when you have a sacred with multiple attacks, especially against low hp ethereal units with high defense, such as MA Ermor.
Every bless has it uses in certain situations, because the game has almost infinite possibilities. But the Melee based
sacred, especially one with 2 or more attacks, fire just stands out. Hit more, hit for more damage, and you negate ethereal to a large degree.
Water bless is very good also, as is nature. I still think Astral, Death, Air, and Earth, in general, are not as useful.
Earth is obviously great for casters, but the 4 protection does not really help that much on low protection units. I like the theme of Earth, but would 8 protection put Earth on scale with Fire, water, and nature?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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