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Old March 31st, 2007, 08:50 AM
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Wauthan Wauthan is offline
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Default Re: 2 Things this game desperately needs

You guys are way to modest with your wishes. The trick is to make a lot of noise for outrageous things and the developers will consider handing you a few reasonable alterations.

So in order to help the disbandment crowd...

1. Expanded importance of the battlefield. Bonuses and weaknesses dependent on terrain. Range and precision modifications depending on high ground/low ground placement. Battlefield appearance in random. Add Strategy ability (ranging in value +0 to +100) to units that improves the chance for an optimum battlefield. What is "optimum" depends on the composition of your troops (dry flat ground for mostly cavalry, hill for mostly archers, obstacle heavy forest for mostly forestsurvivors, nighttime for most nightvision/undead. Attacker and defender each roll a dice. The lower value is subtracted from the higher value. The side that scored the best value gets to "choose" the battlefield.

2. Fortify order that gives the defender an edge on the battlefield (+50 Strategy). Defenders also get some defensive "buildings", like trenches and ramparts, creating chokepoints and cover.

3. Way better castles. Missile units on castle walls (with 20-50% cover), melee units at castle gate (40-80% cover), mages at castle towers (serious range improvement because of high elevation + 80% cover).

4. Autobuild+Move to province vectoring.

5. Option to disable recruitable independent units at map creation.

6. "Global" events (optional at map creation) to put a bit more random into the singleplayer experience.

There ya go. Proper wishnagging that is.
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