Quote:
Sandman said:
Hello? Have I wandered into an alternate universe of fun-sucking vampires?
Would you have to take the soldiers back to their home province to avoid the disband penalty? Why can't we just assume that they make their own way home, like merceneries?
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There's no disband option ATM. Disbanding would change the game. The change could be minor, or it could be major, but the idea behind disbanding increasing unrest is making the change have less effect due to disbanding having a drawback and thus being less effective.
I think it'd just make Call of the Winds/Wilds much more powerful due to them being able to severely raise unrest in any province they actually conquer. Chaff would also have a new role in being protected behind your army until you reached a rich enemy province in which they would be disbanded. It's strange how intentions and actual effects can differ from each other so much, isn't it?