View Single Post
  #9  
Old April 1st, 2007, 04:27 AM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Two very good ideas!(i promise)

I'd rather see it the other way around. When you capture enemy capitol, you can't recruit any units of that nation, which is very strange when you consider that, after all, C'tis is a centre of major civilisation.
I mean, you can capture and subdue various small tribes, with their fragile culture. It's verry strange that a much bigger civilisation leaves no trail at all. Additionaly, you get access to some non-national units the original player could never recruit (hidden population?).

I would love to see something like this: once you capture enemy capitol, you should be able to recruit 1-2 predefined unit(s) from that civilisation. Nothing really special, but it should stand out from regular poptypes, too. But it should be potentially useful.
Examples:
- if you capture Abysia, you can recruit Humanbreds
- Spider Riders in captured Machaka (NOT spider knights - the ones without armor) + Witch Doctor perhaps
- Harpies and/or Satyr Sneaks in Pangaea
- Runners in C'tis
- some basic infantry or regular composite archers in Tien Chi
- Arbalests in Ulm (I wonder... if squirrels report true,protection value of a shield doesn't matter against missiles.... doesn't make Arbalests even less useful ?)
- Halberdiers or Swordsmen in Marignon
- Shield+spear+sling warriors in Mictlan. They're interesting and they slaughter many kinds of archers. Actually, most slingers massacre Machakan archers.
- Marverni Javelineers for Marverni

Is it possible to mod this ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote