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Old April 1st, 2007, 03:45 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Balancing the blesses

Quote:
MaxWilson said:
I don't know about "deadly." It does increase the amount of protection a given SC needs against his attackers but even a quadrupled chance of afflictions doesn't matter if you can't damage him in melee in the first place, so it's a deterrent but not an absolute one. Except, I haven't played any MP. Do people feel worse about an afflicted SC than they do about a dead one? It might give you a psychological advantage.

-Max

What I meant was, even with a fire a bless it will take many hits to bring down a giant. With a high death bless most hits would cause an infliction, which means that with every hit the giant gets weaker. And because you usually have so many units ganging up on a giant, the giants defense means less, so the extra attack rating you get from a fire bless doesn't mean as much. I think fire bless is better against human sized troops, and death bless better against giants.

So the death infliction chance even effects spells. I wound't have figured that out, but that certainly makes death blessings a lot more usefull. Thanks for doing that research Max.
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