Re: EA Oceania on land
What about summons? I've never played Oceania, but Trolls are great and Sea Trolls should be similar. From what I understand you should be rolling in money and gems because you're mostly unopposed by the land nations, and summons seem like a logical thing to make with all those gems. You should be able to use the acid-type Evocation spells on land (not sure offhand whether Amber Clan mermages can do this without item boosters, but if you're rolling in gems a few water bracelets/robes of the sea should be easily doable), and you have enough N2 mermages to cast Wooden Warriors, which is a good buff together with Quickening-type spells. Murdering Winter is a map-killer, and it turns out that the D9 bless works with map-killer spells if the caster is blessed (Prophet or shroud of the what's-it-called).
I agree that Oceania looks pretty bland (much like EA Ulm). I'm not really into scalemonster nations, but it looks like one to me. Find a lot of gems, crank out lots of troops, bootstrap yourself into a couple of new paths (Death, summon Mound Fiends, have them summon more Mound Fiends and build item-boosters to be able to summon Demi-liches, etc., up to D6), and use your economy to beat down the other nations. I'm sure the ice spells are pretty good if you use enough mages.
-Max Wilson
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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