Re: Touch of madness on longbows? Ai issue
No, they were not scripted to cast touch of madness.
Two other useful changes I would like to see for mages, is (1)where after you set your 5 spells, to have an option to cast only "offensive" spells.
Spells can be broken down between offensive(spells that do damage and kill enemies) and all other spells. An option should exist for your mages to cast only offensive spells. There are times when you only want your troll commander to cast bladewind(like when you are fighting micitan MA), and repeated casting of legions of steel on archers is not needed.
(2) An option where mages only use gems when they are specifically scripted to cast a spell that uses gems. I may want mass regeneration cast once per battle, and no other spells that use gems(swarm). I know you can have a melee commander carry gems and feed them after a battle 1 at a time to the mage, but why not eliminate micro management?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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