Re: What nation(s) are best for fire? (Besides Aby
I actually just played a single player game as MA Marigon. I used an imprisoned Baphomat(?) with enough fire and astral magic to get the high blesses from each. I'm still quite new at this game (haven't done multiplayer yet), but I still have a few observations.
1)Flaggalents are difficult to use and are VERY vulnerable to arrow fire. If they get hit, chances are they get wounded if not killed outright. Yes, they are cheap and can be ammassed quickly with high domain and seemed to have good morale, but they are still pretty much fodder even with Twist Fate.
2)Knights of the Chalice are excellent. I was never able to build more then four a turn due to resource limitations and had problems getting from my capital to the front, but I annihilated an army of around 800 miscellaneous Mictlan warriors with about 40 of these mixed in with Mari's other heavy cavalary unit (blessed of course).
3) The Angel of Vegeance (national summon spell Heavenly wrath, I think) seems ideal for a thug. It comes with Fear and Blood Vegeance and can't command any units anyways. With no basic armor though I had to equip it before I could use it to try to rout enemies. I thinks its sacred as well. Any advice on how to make a thug out of this unit would be appreciated.
4) Maybe the Best priests in the game. Beyond High Inquistors which are level 3 with double priest level when preaching to reduce enemy domain and can be built at any fort, most of the angelic summons have priest levels as well, with the Seraph is a Level 4 priest in addition to its formiddible magic (I want to say four of air, fire, and astral). Bottom line is you'll always have somebody to cast Divine Blessings.
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