Re: Combat simulator project
You're right, I had in mind a statistical model, something like run this battle 10k times and give the averages, variance etc. In that respect Saber has done a great job, and I would have loved to continue work on his base code, yet I'll need saber's blessing (and sources) to do that. Another distinction from GPs simulator is that I'd like the model input to be very straight forward and easy using combination of CLI flags and DB of units and weaponry.
since experience levels and (most) forged equipments give predictable bonuses they should be fairly easy to incorporate into the model.
I read dom-III manual once but I don't recall if there was an exact description of the rules of a melee engagement. That's something I'll need for starters.
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