Re: OT: Null has gone looney and wants to GM.
Technically, RAW, that works, but it's not balanced.
Said Ape (with the 40 gp leather Barding) would be looking at AC 19, 2 Claws +9 for 1d6+6 and Bite +4 for 1d6+3, saves +7/+8/+3, HP 6d8+15 (42), a bonus feat, and natural reach.
The DMG NPC Barbarian 5, when raging (which he can only do twice per day), is AC 16, Greataxe +12 for 1d12+7, saves +7/+3/+4, HP 53.
Ape hits the barbarian on 7/7/12; average damage per round, ignoring crits, of 14.875; the raging barbarian is expected to go down in about 3.5 rounds.
Barbarian hits the Ape on a 7, for an average damage per round, ignoring crits, of 11.4; the Ape is expected to go down in about 3.7 rounds.
If the NPC barbarian makes the Ape his dodge target, and/or uses the ideal amount of Power Attack, the barbarian will barely win in a straight-up slugfest (although it will be close). But the Ape has evasion, natural reach, a higher Dexterity modifier, and a better grapple check (which makes the Greataxe useless); in a close-quarters fight, the Ape is probably going to win. In a distance fight, the Barbarian is liable to do better thanks to the longbow.
Neither case includes the Druid having any impact on the encounter (Magic Fang, Barkskin, and so on). A class feature should not be matching an entire class at it's specialty with one feat added.
Edit:
That said, in filling multiple roles, we will be stretching the two actual characters, and it'd be a useful advantage.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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