Re: Self replication
Ok, I've attached it here. I don't think the fact that it is self replication is actually significant as I have now created two ideantical ships with different names; one of which starts and then produces the other, but the bug continues as before.
There are a few more things I've come across in the rest of the mod, I don't know if anyone has seen any of them before but I can't find them on the forums;
1) I have a trader race who starts of neutral and is set to friend by a quest which can occur before he is encountered. In this case, when summoned, the unknown radar graphic appears on the world map and trade starts. When the planned is then "viewed" the radar come up. When "engage" is selected, no message opens, the radar on the world map vanishes and the trader ship is seen to arrive from the planet he was on before again, not just be uncovered.
2) The same trader has only 4 items in his inventory, instead of 10.
3) One quest adds two years to the mission time limit using ADDT. However, if you return to Hope with more time left than you set out with, your score is increased to several million. Interestingly, my ship appeared at the second bottom rank with a score of 18million.
4) I tried to set up a wish loop; I have on page 8 "WISH -1 9" which works as normal, and then on page 9 is another "WISH -1 9". Supposedly if your first item fails, you can try again and again until you find a succesful item and then it closes. However, page 9 does not show up as being a wish.
5) Not so much a problem but a question. Is it possible to make a quest always occur if and only if another quest occurs? I have two quests that I want together to make a main quest, at the moment they are both set to always.
Thanks again, Guard
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