Re: Immortal Infantry - How raise HIT chance ?
As Narwan said the issue of too Tough ( we've never had them called "Immortals" before ......) infantry comes up every now and again and every time we do we go back and runs some tests and in the end decide everything is exactly the way we wanted it to be. There will ALWAYS be cases where infantry holds on longer than what a player thinks is "normal" but if the game was simply BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead ) BANG-BANG-BANG-BANG ( squad dead )
etc etc
the game would be predicatable and boring
I also fully agree with Narwan that..... "I think this is just a mater of tactics used". A Kv-1.... even 6 of them, are hardly big threats with their 76mm guns to dug in infantry. This is NOT "SP1". This is not a game set up to make the tank "king" where it destroys everything it it's path. You didn't include a save game for anyone to look so I have NO idea what your exact situation was but I have simuated it in tests ( Finn Infantry in woods with shell holes with 6 KV-1's) and I really don't see a problem. I ALSO do not see a problem with turning Infantry toughness down if you think they are too strong now. That option is NOT "useless" I just tested it and it works just fine.
I'm curious though. How many times have you played WinSPww2 so far ?
Don
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