Re: CD key violation?!
As I understand it, it goes like this...
The game compares incoming turns from the nations. If it sees the same IP from different machines then it considers it a violation (how is it supposed to know otherwise?)
The problem seems to come up when the host sets multiple AIs, especially if the host also plays a nation in the game. Especially if the host does the ai setting and then plays from a different machine.
It cant be that the master password alone will skip the key check since that would be quickly abused. I can agree that setting a nation AI should probably skip the check if possible.
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