Watch out for the Bump!
But I rather not start a new topic.
I must say it is quite nice that the DEVs fixed up all the little creases the Nat Chi player may face. Retarded tank commanders, missing AA, only Japanese as enemy is all gone now. Good work.
I am starting a new 60 battle ultra small map (20*20) long campaign. I currently have a HQ, FO, Armour Group, Inf Company +, Pioneers Platoon, AT Gun platoon, Recce Group, Inf Howitzers, Mortars, AAMGs and 2 Extra HMG sections.For support I bought some off map artillery and enough ammo mules and transport mules for my artillery (I find trucks get stuck in the mud too frequently. I am off to play an advance mission in hills versus Chinese Communists.
My question today is, what do you think I should get if I get enough points to spare after the mission? Specifically, is it a good idea to get off map artillery as part as one's core? What are the pros versus cons of on and off map artillery? It seems on map arty is vulnerable to being overrun, or hit by air, or hit by other artillery, while off map arty only need to worry about occaiscional counter battery fire. What I am concerned about is that due to the poor artillery plotting skills of my officers, my off map artillery seldom hit anything, let alone kill. They do make pretty forest fires though. My on map artillery also rarely hits anything, but I can bring them up to kill suppressed crews for experience. Will there be any experience gain for my off map artillery assuming it does not hit anything at all? Does it get the minor exp for participating in a battle, even though it was not on the map?
By the way, is firing AT guns at bunkers a smart way to kill them if one does not have tanks?
Is there a problem with not spending all the support points. I know how much core campaign forces one spends determines the points player 2 gets, but does that apply to support as well?
Thank you all for answering my endless questions.
|