Re: Tir na n\'Og and Eriu
An aside on how undead animation appears to work:
The internal code supports unit-lists from which you can summon units. If you want to do this with spell modding, take a summoning spell and set the damage to -1 or -2 (depending on whether you want soulless or longdead), or -3 (if you want to summon the things you get from the Soul Trap). I haven't experimented fully but I would think this works for anything that takes a unit ID in place of a damage value. Those unit lists, in turn, can vary from nation to nation, which is why Animate Dead etc. gives different units for different nations.
So, for the wild hunt to work this way, the internal data on global 75 (the id for wild hunt) would need to be altered so that instead of making unit #780 and a bunch of whatever else, it made a draw from unit-list -X and a bunch of draws from unit list -Y. Those unit-lists could then be defined differently for different nations.
It could be done but it's a lot of work for Johan.
As for bonuses when casting spells - I believe that this bonus only exists as "spell #,bonus # of effects", and since Wild Hunt is a global, it can't have a # of effects increase. This I'm not sure of, though - might be code that enables discounts or something by spell ID buried in there.
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Are there going to be a lot of tweaks or just a few?
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