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Old April 11th, 2007, 01:46 PM
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Default Re: Balance Mod v1.05 Available!

Greetings! Just to keep those interested parties in the know...

Here's a list of the items in the mix for v1.06:

New AI items:
- Medical Ships implemented (Done)
- Remote Mining ships implemented (Not done)
- New AI Ministers (Almost done)
-- Add modifier facilities when appropriate to existing colonies
-- Optimize breathable populations
-- Separate ministers for unit and ship construction
- Tweaks to AI diplomacy and AI states (Almost Done)
- Improvements to AI attack orders (Not done)
- Improvements to Cultural Achievements (Almost Done)

Note you'll need to start a new game to take advantage of the new ministers, since they are apparently stored in the save game. Overall the AI should be a lot better at maximizing its colonies with this patch.

I'm really pushing to get it out tomorrow night - it really depends on if the scripts I wrote at work will function as intended when I get home.
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