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Old April 11th, 2007, 06:58 PM
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Default Re: LA Ermor Questions

Quote:
incognito said:
I'm surprised to hear that. I would have thought that, even with population dying, 100 taxes and no unrest is the money optimizing solution here. While there are no purchaseable national units, having castles, temples, and high PD in every province really helps.

What's the logic to 200 taxes, and presumably a quick choking off of future revenue?
I agree that having castles, temples, and high PD is all good for Ashen Ermor (especially castles and temples, as long as some gold reserve is kept). However I don't see that that determines the tax plan.

I tend to keep tax at usual levels (even sometimes below 100 to reduce unrest if my dominion is still at least a couple of provinces away), but only until my dominion arrives. However, once my dominion arrives, I see that it very quickly kills off the population and available gold income all by itself. Faster than unrest, even without patrollers, at least in the last version I played Ashen Ermor in (I think there was a tweak to the Ermorian dominion death rate in one of the patches). My rationale for going to 200% when my dominion arrives was therefore to multiply the income while it lasted, since it wasn't going to last long. The curve is falling sharply, so better to multiply the income on the wide end and reduce it at the narrow end. I didn't take statistics, but that seemed to make sense.

Patrolling would of course be another approach, but partrollers could also be used to conquer more independents during the expansion phase before one's own dominion spreads, so I actually tended not to do much patrolling in the games I played as Ashen Ermor. However in some multi-player games (especially with score graphs ON), one might want to prefer patrolling and slower expansion in order to appear to be weaker and less threatenning to other players.

(I'm not claiming what I did was the best thing, but it seemed to make sense and work well.)

PvK
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