View Single Post
  #7  
Old January 17th, 2002, 01:41 AM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Colony ships, for sale cheap!

quote:
Originally posted by Imperator Fyron:
I said to incease the size, not the hit points. These huge colony ships would still be as vulnerable as the regular colony ships.

Aahhhh, I see.

quote:
Originally posted by Imperator Fyron:
That's a good idea, but it kind of misses the point. The point of making colony ships expensive is to slow down the incredibaly rapid rate of expansion, not just to make you spend more money.


I was just trying to justify the current costs. I think the problem is more in the speed of building structures than in the speed of establishing colonies.
Example: You establish a colony on a huge world, and start building mines. [Edit: I mean mines as in mining facilities.] In only 30 years, you've covered the entire surface with mines. What??!! Holy Cow! that's a lot of mines!
Another example: In the same turn that you colonize, you can fill up the colony with settlers (from transports) to its max pop. What??!! Where did all that housing come from?
Sooooo, what you really need to do is to make all planets hold 6x as much stuff, decrease the capabilities of all facilities by 4x, get Aaron to add housing facilities to hold pop, and change the pop production bonuses to fit this new model. Then find some people who like to play excruciatingly long games!

[ 16 January 2002: Message edited by: dmm ]

__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote