Re: Colony ships, for sale cheap!
But you need to take into account the advantage to players who max out their construction trait. As it stands now, even with +50% construction plus the Engineer (125% base) cultural trait, a colony ship still takes 2 turns to build. If the build time was increased to 8 to 10 turns, those with the advanced constuction traits would be able to expand exponentally faster than those with out (5 or 6 turns per ship then each colony can send out more ships faster and so on).
[ 18 January 2002: Message edited by: Spoo ]
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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