Thread: Rating PD
View Single Post
  #24  
Old April 12th, 2007, 01:06 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: More dynamic/progressive PD

The major hindrance I see to better and better PD (atleast at this point) is the way graphics are made-and that's something that may be nigh-impossible to get around. The ideal way to have the kind of PD I think we're talking about would be to draw units as separate from items(weapons and armor), and then item-types themselves, separate from size and quality. So, you could have Ermor invading a Hoburg province and equipping the little buggers with hoburg-sized iron cesti, etc. without having to draw 12 different types of hoburg/ermor units and then having to convince Johan K to raise the limit of units allowed in the game to 10 million which, admittedly, is where I'd like it to be
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote