Re: Colony ships, for sale cheap!
True maintenance costs for facilities would also have to be hardcoded, but it might be possible for the research and intel facilities to generate negative resources each turn without a hardcode change. If the game engine will accept negative values for those abilities as it does for others. I have never tried it. It would take some tweaking to get the numbers right, but that would reflect ongoing costs of research and intel, beyond just building of the buildings.
Geoschmo
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