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Old March 15th, 2002, 01:28 PM

Rlaney Rlaney is offline
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Default Re: Colony ships, for sale cheap!

I figured that the resources thing was somethin like that. I modified the production curve down to what the sy rate was at in the settings modifiers, just kinda made more sense to me. I kinda like the finite resources thing though. It's definately a challenge. I'm spending alot of time layin out miner sats(dropped robos from 100t to 50t to make this possible without extreme research) and am furiously working towards solar collectors. I think they are Crystal tech so i may have to change that to make them accessible to others too.

Ok, I added a 10% plus to change resource value on the Cultural Center and upped the cost as high as I could so that you'd need to be really determined and patient to build them at all. The colony culture centers I didn't mess with but I don't think the homeworld centers should be buildable except on homeworld. Of course if you lose some.... ok maybe a 4% or 5% on the colony ones. thsi makes your homeworld extremely valuable and you'd better defend it appropriately.

[ 15 March 2002: Message edited by: Rlaney ]

[ 15 March 2002: Message edited by: Rlaney ]

New problem, value changes don't seem to work with finite resources on. hmmm.... maybe add in solar generation?

[ 15 March 2002: Message edited by: Rlaney ]

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