Re: Bug Commentary
I think the AI and call god have been mentioned before, but I don't think people were certain there were issues there. Anyway...
I've recently finished a game as LE man against difficult AIs. Near the end, Arcosephale had two provinces - their home province and one other castle province. Both under siege.
I storm the home province and kill their god, a great enchantress.
The very next turn, I get a message "Our undefended province arcoscephale has been conquered...". Looking at it, I see that it is under siege by the enemy pretender. She was still a great enchantress and not a wight mage or anything.
That very same turn I had stormed the other castle. This means that the great enchantress appeared as an independent, but I don't think that should affect 'call god'. Anyway, the enemy had a single priestess.
It's possible I missed a prophet in the battle, but this was the very last of their armies and was far too small (maybe 20 units) for me to miss 40 points worth of priests.
It seems that the AI on difficult was able to complete 'call god' in one turn despite having far too few priests. Is this an intentional benefit for higher-difficulty AIs or a bug in the call god routine?
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