quote:
I'm spending alot of time layin out miner sats(dropped robos from 100t to 50t to make this possible without extreme research) and am furiously working towards solar collectors. I think they are Crystal tech so i may have to change that to make them accessible to others too.
I heard that solar resource generation ability depleted your finite resources. I don't know if it has been fixed, so test that to be sure.
Also, in finite resources, the Value improvement is
an actual percent multiplier, not just +x%.
If you have 500 KT of resources, and a VI 3, you get 515 KT of resources at the end of the year.
This also means that if you have depleted the resources on a planet, it will NEVER get any more resources EVER AGAIN.
What you can do, is change settings.txt, so that when a colony is destroyed, it
adds resource value.
-OR-
you can try creating a facility that produces a negative amount of resource, thus "seeding" the planet with organics/minerals/radioactives.
Perhaps only organic seeding would be appropriate; and along with a resource converter, you'd have all you need.
Value improvement also only happens on integer year months (2401.0, 2412.0, 1500.0 etc)