Re: Balance Mod v1.06 Discussion
The races are actually more distinct than you think. The early game where everyone still has DUC or CSM is misleading... once you get to the mid-game, the AI races will really start to differentiate in terms of weapon choices, preferred design types, and diplomacy. Of course, there's always more work to be done - which includes more varied designs, different speech files, and changes to play styles.
It's up to the player to design their fighters for the roles. Players have reported back to me the various merits of different fighter designs from torpedo bombers to direct fire light fighters etc. You can set your strategies accordingly for the design type to maximize their potential. I can add a few more design type names for fighters though, since they're needed by the AI to mix up their fighter usage.
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