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Old March 16th, 2002, 04:58 AM
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Default Re: Colony ships, for sale cheap!

I like your suggestion to add "shield" values to facilities, although I don't think it should be impossible to bLast planets with the right weapons. However I don't understand what you mean by:

"One other thing I found it the "damage to kill one pop" in settings. You had it set to 1000. all That does is make all weapons do minimum 1000 damage."

What do you mean?

The AI will use troops, sometimes.

quote:
If only we could set ships with no supplies to move every other turn or even every 3rd it would make supplies an important part of the game.


I find that supplies are very important in Proportions. A ship with ion engines mark I and no extra supply storage only has a one-way range of 19 sectors! In 1.5 the situation is even more interesting, with some of the suggestions from Dogscoff and others worked in, so that there are two grades of all marks of engines with different output and efficiency - with capital ships you have to trade off range against speed, and the difference in speed between small and large ships is greater.

PvK
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