Re: my mages cast crap spells?
Those are good ideas and I'd love to see them in the game, but I think it's best to push something very simple to the Devs.
I don't know how hard it would be for them to add a toggle function to researched battlefield spells (I can't think it's that hard, all you have to do is flag the spell as not researched when it's 'off'), but I do know it would /drastically/ lessen the need for scripting, for the less hardcore players.
I'd turn iron will, body ethereal, barkskin, raise skeleton and numerous other spells off in a lot of my games if I could and for a few turns it might be good to turn off stuff like falling fires, thunder strike etc to avoid friendly fire casualties, only to turn them back on when approaching stiffer opposition.
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