Crash bug
I was playing with ME Ulm, and had one of its heroes fighting with few magic items alongside my army. During my latest turn game would crash during battle replay. I looked into it with debug command-switch and found following from end of log:
1737 striking with weapon Sword of Sharpness. att27 def25
hitloc Hero strikes Hero wl2 diff-1 -> 2
hitunit 1737 1737 dmg8 spec65 ba2
damage 1737 dmg26 spec65 ba2
looseallitems: cnr 83(Barthulf) unr 1737
1737 striking with weapon Hoof. att24 def19
Enemy mage had casted Rage (makes affected unit attack anything that is closest) and apparently Barthulf had failed his resist, so he attacked himself and died. Although this is probably incorrect behavior, what made the game crash (probably) was Barthulf's horse attacking something after he had died. Units shouldn't attack themselves while enraged, or at least they should stop after they die.
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