Re: Modding Idea List
You sound like you could give some useful input and I know that I'd like to hear it. If you're worried other people will get upset you can just comment on my mods if you like ;]
However I think just referring to 'formula' of costing in Dom3 is a mistake. A mod nation could have very cheap or very expensive mages for a thematic reason without actually being over or underpowered in the game. For example if their starting city is awful, they're going to have a lot less money and resources in the early game. Or they might have very expensive mages but a site giving them a large amount of gold and resources in their start city.
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