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Old April 17th, 2007, 11:37 PM

VedalkenBear VedalkenBear is offline
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Default Re: Modding Idea List

Theoretically, I guess. *sigh* It's just what does or does not offend me is not what offends most people, and so I generally step on people's toes without realizing it.

I don't mind if people don't know. However, I would like to point out here that there was a formula posted on IW's site for Dom2 on how to calculate a mage cost. And, while far from perfect, it did get you 'in the ballpark'.

And you can always do research. Let's see, you want a sacred mage that has 6rp, right? Okay, well, let's see, Mictlan gets that, with Holy-2 besides, but they're about 220g and have old age issues. And they're capital-only, for the most part. But hey, there are also the Theurgs, who are 150g, 6 rp, and Sacred. They also have Old Age problems. So probably somewhere between those two would be okay.

This shows you my thought processes when making a mage. Use already existing mages as a base, then tweak from there.

Edit: There's also the idea that 3 in one path and 1 in another path is worth 'more' than 2 in each of two paths. See, I see these kinds of things when I play through the game, and I ask these kinds of questions (like, "Why is this mage so much more expensive than this one?"). Don't most people?

Do you see what I mean?
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