Re: The Modder\'s Wishlist
Apologies if this has already been suggested, but how about a sort of 'spell-like ability' option for monster modding and (I can dream, can't I?) magic item modding. Something like #ability <type> <spellnumber>.
Type would be under what conditions it casts.
0 for every turn
1 for the start of the battle
2 for every time the creature/weapon attacks
3 for every time the creature/weapon hits
4 for every time the creature/weapon kills (maybe not?)
5 for when the creature/weilder is killed
that could mean self-destructs, auras aside from heat and cold, battlefield-effecting abilities like the Lanka-summon whose name I can't recall, etc. Would really open things up, and making the 'spells' unavailable for normal casting isn't that hard with the current tools.
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