Re: Couple of questions
I've tried the Wyrm once in MP, and I found it didn't really need magic. I didn't take any magic picks at all.
A couple of helmets is nice, but you don't need them right away, just don't solo archers way out of your dominion, and never solo cavalry. Otherwise you might get afflictions.
Dom 9 or Dom 10 is cool because of the Awe, and it also gives you a HP boost because your dominion spreads like crazy.
If you're going for E3, then you might as well go all the way to E4 and get a reinvigoration boost for your mages, they're usually sacred.
It's always fun to try something new, but I think W1 at 50 points is kind of expensive. Drop a Pendant of Luck, a Skull Talisman (for fodder), or an Amulet of Missile Protection on the Wyrm if you really want to solo archers. Otherwise he can just take his time slithering up to melee. Better still, just throw a few cheap units in front of the Wyrm to soak up arrows and lances.
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