Re: Couple of questions
Thanks for clearing things up Nick_K, especially the info about quickness allowing a unit to attack 2 combat squares in a single combat round!
Can you please clarify one more thing? I gave my Wyrm a horned helmet, so it has a total of 3 attacks. Its fatigue went up by its encumberance (2) each combat round.
If the Wyrm had double attacks from quickness, would its fatigue increase by 4 each round?
Electro808, I think the Wyrm's attack is high enough that he shouldn't miss too often. His defense is horrible, and it decreases to zero with all the little peons trying to poke it, so +4 won't help much with that.
Are you starting in the water? If you have a nice water gem supply, you might able to empower the Wyrm to W1 before you start running into serious enemy armies.
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